Independent game studio · Vietnam

Folk play, reshaped.

We take what Vietnam has played and loved for generations — woodblock prints, card tables, puppet theatre, the earth itself — and shape it into games for today. Sometimes we invent a whole new way to play.

Our games

Three games, three worlds

Out now Roguelike puzzle

LEGATO

Draw a line. Print the score. Wake the dragon.

A roguelike puzzle set in a traditional woodblock print workshop, inspired by the Đông Hồ folk prints of Vietnam. Every line you draw is a pass of the press: carved blocks lift, ink lands on the paper, and your score is stamped onto the receipt strip — Chips × Mult, in the exact order it is calculated.

  • Điệp paper
  • Carved woodblocks
  • Lý-dynasty dragon
  • Red seal
Coming soon Card roguelike

Dragon Straight

An ordinary Pair. Five Jokers. Millions of points.

A roguelike deckbuilder built on Tiến lên, the card game Vietnam plays at every Tết gathering. You already know the hands. This game is about breaking the math behind them.

  • Tiến lên
  • Chèo clowns
  • Tễu the puppet
  • 12 zodiac animals
Discover Dragon Straight Coming soon to the App Store
Coming soon Original puzzle

UNDERFOOT

Shovel the very ground you stand on.

A puzzle with a mechanic you won’t find anywhere else: you stand on the board you are solving. Heavy slabs sink, light slabs rise — and when nothing is left beneath you, the layer you throw is you.

  • Stone
  • Terracotta
  • Chalk
  • The surveyor
Discover UNDERFOOT Coming soon to the App Store

What we make

Old play, new rules

  1. Rooted in Vietnamese culture

    Đông Hồ prints, chèo clowns, Tễu the water puppet, Tết at the card table. Our worlds are drawn from the folk art we grew up with — researched, not borrowed as decoration.

  2. Folk games as the core

    Rules everyone already knows — like Tiến lên — become the grammar of a deep strategy game. You start with an instinct, and find a world of combinations.

  3. Brand-new ways to play

    We also design mechanics that have never existed before. In UNDERFOOT, you stand on the puzzle you are solving.

Why “ToHe”?

Named after a toy shaped from rice dough

Tò he are tiny figures that Vietnamese artisans shape from colored rice dough and sell on bamboo sticks at village fairs — dragons, buffalo, heroes from old stories. Simple material, a few quick twists of the hand, and something comes alive.

That is how we want to make games: start from humble, familiar things and shape them, with care, into something that delights.

About

Need help with a game?

Support pages, privacy policies and contact for every ToHe game.